![]() The shapes menu changes the shape of the object you're using, from hollow squares, to triangles, to semicircles, to even texts! The slider below that is 'Render Depth'. For instance, at 10 seconds into a song, the object appears at 10 seconds. Where the object is marked on the timeline is when it appears. You can change it by dragging the object back and forth along the timeline. The start time is when the object starts existing. It empties the objects of a damaging hitbox so they can't hurt you. The third checkbox, Empty, does what it says on the tin. It's best to keep this on so the level doesn't lag. AutoKill makes the object disappear once it's done its job. ![]() If you check the first box, your object turns transparent, it turns into a Helper, which are little warnings that appear before the obstacle it's warning about. You can also check a box to decide if it's a Helper, if it's Autokill, or if it's Empty. When you click an object, you'll get a menu for its own customizable properties. To add a new object, click the OBJECT button. To change a theme, click the keyframe in the first row, and you'll get a dropdown menu of many different themes.Īll levels start with an object because you have to have at least one. Each effect has a starting keyframe, which determines how an effect will start off. This allows you to add effects to your level. To change the theme, press the EVENT/CHECK button. Click on the track(s) you want, and be sure to name your level before pressing 'Create Level'.īefore you place objects, you may want to change the THEME, which determines the background, the objects, your character, the background objects, etc. Click on it, and it'll take you to the list of music in that folder. Your music level folder should appear in the list of folders. Click on Browse, and it'll prompt you to get an audio file. To create a new level, click 'File', and 'New Level'. Open up Project Arrhythmia, and open up the Project Arrhythmia Editor.Ī menu may open up with the levels you've previously made. ![]() When you get a new song, move it into that folder (C:\Program Files (x86)\Steam\steamapps\common\Project Arrhythmia\Level Music). (You can create a folder called 'Level Music' for your convenience to go into). Click on 'Properties', and go into 'Browse Local Files'. Open Steam, and right click on Project Arrythmia. ALWAYS make sure the video file you want is an. You can use free music or a song which is permitted by the Steam Workshop or the owner. Before creating a level, you'll need a song. ![]()
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